

The server and HC are running mod to handle the AI skill assignments and for somewhat smarter AI.

Hey Jager!! Not sure when we'll see a non-passworded server - for now until bugs are fixed it has to remain passworded on request of the authors.įrom what I can tell, AI that spawn in are under 2 groups - some will stay 'static' inside the building, others are set on patrol using UPS script. Suggested to be played in at least Veteran or even better Elite difficulty level.
#BMR INSURGENCY MODS#
Alive and other advanced AI mods might not be compatible, while mods like ASR AI3 are recommended. We added experimentally mod support for RHS USF3 and Leights Opfor Pack, it has been tested with ace3 and we see no problems so far. It may happen with some poorly optimized mods, so take that into account while testing. If mission is taking any longer than 10 seconds from the briefing screen to setup - meaning island grids turned red, and HQ position is set to random location with vehicles spawned, something is wrong. Either use SP or dedicated server.Ĭheck and tweak/test mission parameters, and do not forget to turn off debug in mission parameters once you start live testing! It cannot be played in hosted environment! It is not designed to be played like that, and probably never will work in that way. ANY errors you encountered either by using -showscripterrors as a start parameter or reading trough the server/clients rpt and logs Were there any server/client performance issues at all? Is advanced cache destruction effect ok, do you like it or not?

Was there any problem with HQ mobilizing or deployment? What were your mission parameters ( make screenshot of it ) Were players actually able to see AI spawning or despawning? Were you using HC and how it handled in case of disconnect and reconnect? Note you can only see the HC if you are logged in as in-game admin.īoth and are running on the server and HC, but are not required for clients. The HC should auto-connect within 30 seconds. If you are in TCAdmin restart the 2402 server (gameservice 3) first, wait about 20 seconds, then start the 2412 (gameservice 6). The other A3 server on port 2412 is configured as a headless client for the port 2402 server. If you want a client-side mod added to the allow list please post here. Note that all features from A2 version are not yet implemented. One of the authors working on this is Outlawz7 from BF2:PR. Please keep this info and mission files within the VG / LAMBS communities for now, on request of the authors. This mission requires no mods and for now is only on Stratis and Altis. We've been asked to help with testing for the 'official' port of Arma 2 Insurgency (Pogoman & Fireball & Kol9yN) to Arma 3.
